learning

Relearn design: daily logs refreshing my craft

Hey, I’m hitting reset on my design brain. This is my daily log as I relearn UI/UX—from the basics to the “oh right, I used to know that!” moments.
Every day, I’ll break things down, share resources, rethink old habits, and probably overuse Figma.

Think of it as:

  • A study journal 📓

  • A community learning trail 🛤

  • And a designer’s public accountability check ✅

Follow along, steal what you need, and relearn with me.

#day 1

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What is UX Design?
#day 1

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What is UX Design?
#day 1

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What is UX Design?
#day 2

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Key Elements of UX Design
#day 2

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Key Elements of UX Design
#day 2

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Key Elements of UX Design
#day 3

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Understanding the UX Design Process
#day 3

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Understanding the UX Design Process
#day 3

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Understanding the UX Design Process
#day 4

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The Double Diamond (Design Council, UK)
#day 4

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The Double Diamond (Design Council, UK)
#day 4

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The Double Diamond (Design Council, UK)
#day 5

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Design Thinking (by IDEO)
#day 5

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Design Thinking (by IDEO)
#day 5

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Design Thinking (by IDEO)
#day 6

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Lean UX: Fast, collaborative, user-driven
#day 6

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Lean UX: Fast, collaborative, user-driven
#day 6

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Lean UX: Fast, collaborative, user-driven
#day 7

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What is User Research?
#day 7

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What is User Research?
#day 7

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What is User Research?
#day 8

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Types of User Research
#day 8

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Types of User Research
#day 8

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Types of User Research
#day 9

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What is a Persona?
#day 9

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What is a Persona?
#day 9

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What is a Persona?
#day 10

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What is a User Journey Map?
#day 10

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What is a User Journey Map?
#day 10

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What is a User Journey Map?
#day 11

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What is Information Architecture (IA)?
#day 11

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What is Information Architecture (IA)?
#day 11

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What is Information Architecture (IA)?
#day 12

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What is a User Flow?
#day 12

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What is a User Flow?
#day 12

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What is a User Flow?
#day 13

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What is a Wireframe?
#day 13

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What is a Wireframe?
#day 13

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What is a Wireframe?
#day 14

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What is Prototyping?

Prototyping is the process of creating interactive simulations of your product’s design — allowing you to test and validate functionality, flow, and usability before building the real thing.

Think of it as the bridge between wireframes and development.

Types of prototypes

Low-Fidelity – Quick sketches or paper mockups

  • Example: Hand-drawn app screen

  • When to use: Early ideation phase to explore ideas fast

Mid-Fidelity – Basic wireframes with layout but no visual design

  • Example: Grayscale layout in Figma

  • When to use: To define structure, flow, and functionality before visuals

High-Fidelity – Detailed, clickable UI with full styling

  • Example: Interactive mockup for usability testing

  • When to use: For testing real user interactions or presenting to stakeholders

Watch here:

Figma for Edu: Prototyping 101, new basics

Figma for Edu: Advanced protototyping techniques

Conclusion

Prototypes help bring ideas to life — from rough sketches to realistic simulations. Choosing the right fidelity at the right stage ensures faster feedback, better decisions, and a smoother design process. Start simple, learn fast, and refine as you go.

#day 14

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What is Prototyping?

Prototyping is the process of creating interactive simulations of your product’s design — allowing you to test and validate functionality, flow, and usability before building the real thing.

Think of it as the bridge between wireframes and development.

Types of prototypes

Low-Fidelity – Quick sketches or paper mockups

  • Example: Hand-drawn app screen

  • When to use: Early ideation phase to explore ideas fast

Mid-Fidelity – Basic wireframes with layout but no visual design

  • Example: Grayscale layout in Figma

  • When to use: To define structure, flow, and functionality before visuals

High-Fidelity – Detailed, clickable UI with full styling

  • Example: Interactive mockup for usability testing

  • When to use: For testing real user interactions or presenting to stakeholders

Watch here:

Figma for Edu: Prototyping 101, new basics

Figma for Edu: Advanced protototyping techniques

Conclusion

Prototypes help bring ideas to life — from rough sketches to realistic simulations. Choosing the right fidelity at the right stage ensures faster feedback, better decisions, and a smoother design process. Start simple, learn fast, and refine as you go.

#day 14

view less

What is Prototyping?

Prototyping is the process of creating interactive simulations of your product’s design — allowing you to test and validate functionality, flow, and usability before building the real thing.

Think of it as the bridge between wireframes and development.

Types of prototypes

Low-Fidelity – Quick sketches or paper mockups

  • Example: Hand-drawn app screen

  • When to use: Early ideation phase to explore ideas fast

Mid-Fidelity – Basic wireframes with layout but no visual design

  • Example: Grayscale layout in Figma

  • When to use: To define structure, flow, and functionality before visuals

High-Fidelity – Detailed, clickable UI with full styling

  • Example: Interactive mockup for usability testing

  • When to use: For testing real user interactions or presenting to stakeholders

Watch here:

Figma for Edu: Prototyping 101, new basics

Figma for Edu: Advanced protototyping techniques

Conclusion

Prototypes help bring ideas to life — from rough sketches to realistic simulations. Choosing the right fidelity at the right stage ensures faster feedback, better decisions, and a smoother design process. Start simple, learn fast, and refine as you go.

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