learning



Relearn design: daily logs refreshing my craft
Hey, I’m hitting reset on my design brain. This is my daily log as I relearn UI/UX—from the basics to the “oh right, I used to know that!” moments.
Every day, I’ll break things down, share resources, rethink old habits, and probably overuse Figma.
Think of it as:
A study journal 📓
A community learning trail 🛤
And a designer’s public accountability check ✅
Follow along, steal what you need, and relearn with me.
#day 1
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What is UX Design?
#day 1
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What is UX Design?
#day 1
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What is UX Design?
#day 2
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Key Elements of UX Design
#day 2
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Key Elements of UX Design
#day 2
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Key Elements of UX Design
#day 3
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Understanding the UX Design Process
#day 3
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Understanding the UX Design Process
#day 3
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Understanding the UX Design Process
#day 4
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The Double Diamond (Design Council, UK)
#day 4
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The Double Diamond (Design Council, UK)
#day 4
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The Double Diamond (Design Council, UK)
#day 5
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Design Thinking (by IDEO)
#day 5
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Design Thinking (by IDEO)
#day 5
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Design Thinking (by IDEO)
#day 6
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Lean UX: Fast, collaborative, user-driven
#day 6
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Lean UX: Fast, collaborative, user-driven
#day 6
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Lean UX: Fast, collaborative, user-driven
#day 7
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What is User Research?
#day 7
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What is User Research?
#day 7
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What is User Research?
#day 8
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Types of User Research
#day 8
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Types of User Research
#day 8
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Types of User Research
#day 9
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What is a Persona?
#day 9
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What is a Persona?
#day 9
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What is a Persona?
#day 10
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What is a User Journey Map?
#day 10
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What is a User Journey Map?
#day 10
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What is a User Journey Map?
#day 11
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What is Information Architecture (IA)?
#day 11
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What is Information Architecture (IA)?
#day 11
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What is Information Architecture (IA)?
#day 12
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What is a User Flow?
#day 12
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What is a User Flow?
#day 12
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What is a User Flow?
#day 13
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What is a Wireframe?
#day 13
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What is a Wireframe?
#day 13
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What is a Wireframe?
#day 14
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What is Prototyping?
Prototyping is the process of creating interactive simulations of your product’s design — allowing you to test and validate functionality, flow, and usability before building the real thing.
Think of it as the bridge between wireframes and development.
Types of prototypes
Low-Fidelity – Quick sketches or paper mockups
Example: Hand-drawn app screen
When to use: Early ideation phase to explore ideas fast
Mid-Fidelity – Basic wireframes with layout but no visual design
Example: Grayscale layout in Figma
When to use: To define structure, flow, and functionality before visuals
High-Fidelity – Detailed, clickable UI with full styling
Example: Interactive mockup for usability testing
When to use: For testing real user interactions or presenting to stakeholders
Watch here:
Conclusion
Prototypes help bring ideas to life — from rough sketches to realistic simulations. Choosing the right fidelity at the right stage ensures faster feedback, better decisions, and a smoother design process. Start simple, learn fast, and refine as you go.

#day 14
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What is Prototyping?
Prototyping is the process of creating interactive simulations of your product’s design — allowing you to test and validate functionality, flow, and usability before building the real thing.
Think of it as the bridge between wireframes and development.
Types of prototypes
Low-Fidelity – Quick sketches or paper mockups
Example: Hand-drawn app screen
When to use: Early ideation phase to explore ideas fast
Mid-Fidelity – Basic wireframes with layout but no visual design
Example: Grayscale layout in Figma
When to use: To define structure, flow, and functionality before visuals
High-Fidelity – Detailed, clickable UI with full styling
Example: Interactive mockup for usability testing
When to use: For testing real user interactions or presenting to stakeholders
Watch here:
Conclusion
Prototypes help bring ideas to life — from rough sketches to realistic simulations. Choosing the right fidelity at the right stage ensures faster feedback, better decisions, and a smoother design process. Start simple, learn fast, and refine as you go.

#day 14
view less
What is Prototyping?
Prototyping is the process of creating interactive simulations of your product’s design — allowing you to test and validate functionality, flow, and usability before building the real thing.
Think of it as the bridge between wireframes and development.
Types of prototypes
Low-Fidelity – Quick sketches or paper mockups
Example: Hand-drawn app screen
When to use: Early ideation phase to explore ideas fast
Mid-Fidelity – Basic wireframes with layout but no visual design
Example: Grayscale layout in Figma
When to use: To define structure, flow, and functionality before visuals
High-Fidelity – Detailed, clickable UI with full styling
Example: Interactive mockup for usability testing
When to use: For testing real user interactions or presenting to stakeholders
Watch here:
Conclusion
Prototypes help bring ideas to life — from rough sketches to realistic simulations. Choosing the right fidelity at the right stage ensures faster feedback, better decisions, and a smoother design process. Start simple, learn fast, and refine as you go.

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